package com.ryan.pintu;

import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class MenuSprite extends Sprite {
    
    private Level lv;
    
    public MenuSprite(Level lv,float pX, float pY,final float pWidth, final float pHeight,  TextureRegion pTextureRegion) {
        super(pX, pY,pWidth,pHeight, pTextureRegion);
        this.lv = lv;
    }
    public Level getLv() {
        return lv;
    }

}
